High Concurrency System Design Architecture in Go
Prerequisite: Familiarity with the concepts introduced in Executive Summary. Review it first if the terminology in this part is unfamiliar. Answer-first: Handling millions of requests per second (the C10M problem) requires eliminating kernel-space context switching overhead through asynchronous event loops (epoll/kqueue) or kernel-bypass networking (DPDK, io_uring), paired with zero-copy I/O memory buffers, L4 DSR (Direct Server Return) load balancing, and lock-free concurrency structures in Go. flowchart TD Client[Client Traffic Millions req/sec] --> L4[L4 Maglev LB / DPDK DSR] L4 --> L7 Envoy1[L7 Gateway / Envoy Node 1] L4 --> L7 Envoy2[L7 Gateway / Envoy Node 2] subgraph Core Engine [Go High-Concurrency Engine] L7 Envoy1 --> Netpoll[epoll / io_uring Event Loop] Netpoll --> LockFreeQ[Lock-Free Ring Buffer Worker Pool] LockFreeQ --> ZeroCopy[Zero-Copy Memory Allocator sync.Pool] ZeroCopy --> DB[(TiDB / Redis Cluster)] end 1. The Physics of High Concurrency: Beyond C10K to C10M When modern e-commerce platforms like Shopee run Flash Sales or fintech engines like Alipay process Double 11 peak traffic, request rates spike from normal operations (50,000 req/sec) to over 10,000,000 requests per second within milliseconds. ...